WebI ended up using Auto-Haste on everything, with either Ribbon or Stoneproof for the second, and then either Auto-Protect and Auto-Phoenix or Break HP Limit and Auto-Potion (w/99 X-Potions). That will get you through all the Dark Aeons, who will all drop even more options for Ultimate Armor, and by the time you get to the Dark Yojimbo you can ... WebEither way, the goal is to get them to spam those, so you want to force "useless" skills into their builds like Esuna, (Full) Life, and Vigor, so the AI only casts the skill you want. And the typical auto-abilities include Auto-Haste, Break Damage Limit, and whatever is needed to boost offense or defense. Of course you'll want to keep at least ...
Chocobo Wing (Final Fantasy X) Final Fantasy Wiki Fandom
WebMar 18, 2014 · 1 1. Haste in X was an obvious "always good no matter what" while in X-2 it's more situationally useful. A Thief with Cat Nip/Speed Bracer is still a good combo, and … WebJul 30, 2012 · SOS Haste Chocobo Feather 10 Auto-Haste when HP critical. SOS Regen Healing Spring 12 Auto-Regen when HP critical. Auto-Shell Lunar Curtain 80 Shell activates at start of battle. Auto-Protect ... eshelby theory
Ffx-2 best accessory combo : r/finalfantasyx - Reddit
WebThis video shows the easiest way to farm Auto-Haste on any piece of armor that has an open slot. To get Auto-Haste on a piece of armor, you need 80 Chocobo W... WebMay 20, 2024 · A bit late to the party, but: - As noted above, Break HP Limit isn't strictly required. However, if you're doing a full grid max, you're probably going to want to do it anyway because it looks best. - With Break HP Limit taking up one armour slot, you have two auto-takes in Ribbon and Auto-Haste. Both of those are ABSOLUTELY best in slot … WebAuto-abilities in Final Fantasy X-2 are gained by either equipping Garment Grids, accessories or dresspheres . Some auto-abilities are learned by creatures naturally as … eshelby理论